The downside is it's pretty short and doesn't offer a lot of replayability unless you're really into the story. You'll have to conserve ammo and use melee and you'll have to think a bit when you face groups of different enemies. Maintain your train in operating condition and craft valuable items from the resources you. Infected are ready to stop your progress whenever you exit the train to look for supplies. A story that goes through 5 chapters, with large inhabited stations at the end of each one. Beyond that, the art direction is amazing and all the environments look really cool and gameplay has some pretty neat tweaks to the basic Deadlight formula. A post-apocalyptic adventure about travelling a dying world on a train. The story is simple enough for everyone to get an emotional kick out of it, but you have to really look for clues in the environments if you want to piece the entire narrative together, it always feels like there's more to this world than the game is showing you. There's a lot of depth to this world and it feels more like end of evangelion than a zombie apocalypse. Sounds pretty basic, but there's a cool twist on pretty much everything here. Train management is pretty much reduced to a mini-game here, you'll spend most of the game exploring and talking to NPCs, fighting zombies and collecting stuff. Train management is pretty much reduced to a mini-game here, you'll spend most of the Not the train management game you might expect it to be. Not the train management game you might expect it to be.
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